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Game Conference
0:26:14
Lessons Learned from a Decade of Audio Programming
0:32:57
How Game Developers Define Success
0:32:35
A Dark Mind: The AI of ''The Dark'' in BELOW
0:30:59
Is Your Game Cross-Platform Ready?
0:58:10
Environment Design as Spatial Cinematography: Theory and Practice
0:28:09
What Successful Product Managers Do Differently in Free-to-Play Games
0:31:42
Beyond Ageism: Exploring VR Games for an Older Audience
0:29:43
Game VR/AR: Paper Beast: Technical Audio in a Simulated VR Ecosystem
0:12:19
'A tournament I always dreamed of' | Jannik Sinner | Post-match Press Conference | Wimbledon 2025
0:11:49
Sandy Brondello | All-Star 2025 Press Conference
0:30:01
Approaching a Pedagogy of Game Writing
0:29:39
Community Marketing and Management at Your Best and Worst Times
1:02:33
The State and Future of Board Games 2023
0:59:13
How Board Games Matter
0:27:02
How the Industry Can Change the 'Games Are Bad' Narrative
0:27:41
Building a Mixing Sandbox for 'Just Cause 4'
0:50:30
Hearthstone: 10 Bits Of Design Wisdom
0:30:42
Lessons for Narrative Design from Modern Tabletop RPGs
0:02:52
[FULL] Vintage Gregg Popovich news conference after Game 1 loss to Warriors | ESPN
1:00:52
RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods
1:02:52
Board Game Design Day: Board Game Design and the Psychology of Loss Aversion
0:08:23
Post Game Press Conference | Sky vs Dream | July 16, 2025
0:28:22
How (and When) to Not Give up on Your Game
0:29:48
Game a Week: Teaching Students to Prototype
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